Projects

The following is captured from Unreal Engine 5.

Quixel Megascans are used to produce high-quality level design and hyper-realistic lighting.

The following images are captured from Unity.
Unity HDRP lighting bake for interior surface
This video highlights the lighting and material composition of various models, alongside real-time animations within Unity.
The following are renders from Autodesk Maya.
Skeleton topology and lighting bake highlighting bone material
Ghostbuster trap before and after (materials, lighting, textures, UV unwrapping)